Jeslas Pravin jeslaspravin
  • Joined on 2025-08-13
jeslaspravin pushed to main at jeslaspravin/Cranberry 2025-12-26 16:34:53 +01:00
fbde75de72 Add Funding
jeslaspravin pushed to main at jeslaspravin/Cranberry 2025-12-25 23:08:22 +01:00
47be30fdf6 Update read
jeslaspravin pushed to main at jeslaspravin/Cranberry 2025-12-25 22:51:45 +01:00
97d03733a4 Changes to dependencies to make it easier for any one build the project without any huge setup
ace51acb72 Changes to dependencies to make it easier to build
Compare 2 commits »
jeslaspravin opened issue jeslaspravin/Cranberry#27 2025-12-24 19:40:45 +01:00
Write tests for several core systems
jeslaspravin opened issue jeslaspravin/Cranberry#26 2025-12-24 19:39:55 +01:00
Add static_asserts to ensure Vulkan types match the EngineRenderer interface in VulkanGraphicsTypes.cpp
jeslaspravin opened issue jeslaspravin/Cranberry#25 2025-12-24 19:39:10 +01:00
Create all inout easing functions
jeslaspravin opened issue jeslaspravin/Cranberry#24 2025-12-24 19:38:11 +01:00
Move all the engine classes to cbe namespace
jeslaspravin opened issue jeslaspravin/Cranberry#23 2025-12-24 19:32:50 +01:00
Improve reflected type information
jeslaspravin opened issue jeslaspravin/Cranberry#22 2025-12-24 19:31:53 +01:00
Find a way to list irrelevant sources in generated VS solution but not use it for build
jeslaspravin opened issue jeslaspravin/Cranberry#21 2025-12-24 19:30:54 +01:00
Allow configuring tools directory and use tools from that directory instead of relying on build configuration
jeslaspravin opened issue jeslaspravin/Cranberry#20 2025-12-24 19:29:32 +01:00
Create game and engine modules build and install pipeline
jeslaspravin opened issue jeslaspravin/Cranberry#19 2025-12-24 19:28:05 +01:00
Improve reflection generator to support allocation from inside the reflection runtime module
jeslaspravin opened issue jeslaspravin/Cranberry#18 2025-12-24 19:24:42 +01:00
Add collision callbacks interface
jeslaspravin opened issue jeslaspravin/Cranberry#17 2025-12-24 19:24:00 +01:00
Add Physics world bodies
jeslaspravin opened issue jeslaspravin/Cranberry#16 2025-12-24 19:23:00 +01:00
Add Querying capabilities
jeslaspravin opened issue jeslaspravin/Cranberry#15 2025-12-24 19:21:59 +01:00
Add sound graph
jeslaspravin opened issue jeslaspravin/Cranberry#14 2025-12-24 19:19:21 +01:00
Multithread the package loader
jeslaspravin opened issue jeslaspravin/Cranberry#13 2025-12-24 19:18:02 +01:00
Add GPU checkpoints to track gpu crashes
jeslaspravin opened issue jeslaspravin/Cranberry#12 2025-12-24 19:16:51 +01:00
Improve ShaderCompiler reflection generator to support aliasing of resources in bindless descriptor indexing
jeslaspravin opened issue jeslaspravin/Cranberry#11 2025-12-24 19:14:56 +01:00
Fallback resource format if a given format is not supported in the device for textures and texel buffers