Jeslas Pravin jeslaspravin
jeslaspravin pushed to main at jeslaspravin/Cranberry 2026-02-20 22:55:58 +01:00
4a985c8285 Update depedencies
71e5bf859d Add Assimp importer with support for gltf, glb, fbx
Compare 2 commits »
jeslaspravin pushed to main at jeslaspravin/Cranberry 2026-02-09 23:09:29 +01:00
14e187fdc2 Add progress bar to async importer
jeslaspravin pushed to main at jeslaspravin/Cranberry 2026-02-08 22:03:55 +01:00
b70bd2b395 Add progress bar to engine and world async load
jeslaspravin closed issue jeslaspravin/Cranberry#3 2026-02-04 08:58:41 +01:00
Fix issue with renaming actor prefab resetting serialized values in world which refers those asset
jeslaspravin commented on issue jeslaspravin/Cranberry#3 2026-02-04 08:58:38 +01:00
Fix issue with renaming actor prefab resetting serialized values in world which refers those asset

Fixed as part of a8cd543f816b505fcb12e99de5d8163966b41f98

jeslaspravin pushed to main at jeslaspravin/Cranberry 2026-01-28 20:04:18 +01:00
a8cd543f81 Add initial actor prefab editor
jeslaspravin pushed to main at jeslaspravin/Cranberry 2025-12-26 16:34:53 +01:00
fbde75de72 Add Funding
jeslaspravin pushed to main at jeslaspravin/Cranberry 2025-12-25 23:08:22 +01:00
47be30fdf6 Update read
jeslaspravin pushed to main at jeslaspravin/Cranberry 2025-12-25 22:51:45 +01:00
97d03733a4 Changes to dependencies to make it easier for any one build the project without any huge setup
ace51acb72 Changes to dependencies to make it easier to build
Compare 2 commits »
jeslaspravin opened issue jeslaspravin/Cranberry#27 2025-12-24 19:40:45 +01:00
Write tests for several core systems
jeslaspravin opened issue jeslaspravin/Cranberry#26 2025-12-24 19:39:55 +01:00
Add static_asserts to ensure Vulkan types match the EngineRenderer interface in VulkanGraphicsTypes.cpp
jeslaspravin opened issue jeslaspravin/Cranberry#25 2025-12-24 19:39:10 +01:00
Create all inout easing functions
jeslaspravin opened issue jeslaspravin/Cranberry#24 2025-12-24 19:38:11 +01:00
Move all the engine classes to cbe namespace
jeslaspravin opened issue jeslaspravin/Cranberry#23 2025-12-24 19:32:50 +01:00
Improve reflected type information
jeslaspravin opened issue jeslaspravin/Cranberry#22 2025-12-24 19:31:53 +01:00
Find a way to list irrelevant sources in generated VS solution but not use it for build
jeslaspravin opened issue jeslaspravin/Cranberry#21 2025-12-24 19:30:54 +01:00
Allow configuring tools directory and use tools from that directory instead of relying on build configuration
jeslaspravin opened issue jeslaspravin/Cranberry#20 2025-12-24 19:29:32 +01:00
Create game and engine modules build and install pipeline
jeslaspravin opened issue jeslaspravin/Cranberry#19 2025-12-24 19:28:05 +01:00
Improve reflection generator to support allocation from inside the reflection runtime module
jeslaspravin opened issue jeslaspravin/Cranberry#18 2025-12-24 19:24:42 +01:00
Add collision callbacks interface
jeslaspravin opened issue jeslaspravin/Cranberry#17 2025-12-24 19:24:00 +01:00
Add Physics world bodies