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Fix issue with renaming actor prefab resetting serialized values in world which refers those asset
Fix issue with renaming actor prefab resetting serialized values in world which refers those asset
Fixed as part of a8cd543f816b505fcb12e99de5d8163966b41f98
Write tests for several core systems
Add static_asserts to ensure Vulkan types match the EngineRenderer interface in VulkanGraphicsTypes.cpp
Create all inout easing functions
Move all the engine classes to cbe namespace
Improve reflected type information
Find a way to list irrelevant sources in generated VS solution but not use it for build
Allow configuring tools directory and use tools from that directory instead of relying on build configuration
Create game and engine modules build and install pipeline
Improve reflection generator to support allocation from inside the reflection runtime module
Add collision callbacks interface
Add Physics world bodies