Block a user
Write tests for several core systems
Add static_asserts to ensure Vulkan types match the EngineRenderer interface in VulkanGraphicsTypes.cpp
Create all inout easing functions
Move all the engine classes to cbe namespace
Improve reflected type information
Find a way to list irrelevant sources in generated VS solution but not use it for build
Allow configuring tools directory and use tools from that directory instead of relying on build configuration
Create game and engine modules build and install pipeline
Improve reflection generator to support allocation from inside the reflection runtime module
Add collision callbacks interface
Add Physics world bodies
Add Querying capabilities
Multithread the package loader
Add GPU checkpoints to track gpu crashes
Improve ShaderCompiler reflection generator to support aliasing of resources in bindless descriptor indexing
Fallback resource format if a given format is not supported in the device for textures and texel buffers